POV-Ray : Newsgroups : povray.binaries.images : Coding smooth shapes in Pov : Re: Coding smooth shapes in Pov Server Time
20 Nov 2024 02:35:59 EST (-0500)
  Re: Coding smooth shapes in Pov  
From: ingo
Date: 15 Oct 2001 15:04:47
Message: <Xns913BD66E3A99Bseed7@povray.org>
in news:3bcb1706@news.povray.org Hugo wrote:

> I'm developing some macros that I hope will make it easier for me
> to code some "beautiful" shapes. Here's an example of splines, but
> I'm not finished. 
> 

Started a simmiliar project last weekend after playing with Amapi. 
Sofar I've got a working Lathe and a buggy 'ruled surface'/multi spline 
mesh. Prism with spline controold scaling, 'Double Sweep' and 'Multi 
Sweep' are almost working.

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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