|
![](/i/fill.gif) |
in news:3bb70b9a@news.povray.org Rune wrote:
> But anyway, I've just remembered the ultimate argument why it can't
> be done in SDL, at lest not for smooth meshes:
>
> In order to transform a normal, one has to know the corresponding
> vertex. However, in mesh2 each normal can be assigned to several
> vertices. Thus it is impossible to transform the normals of mesh2
> in the SDL.
>
Yes, they can be assigned to several vertices, but they don't have to
be! Nothing stops you from writing a mesh that specifies a normal per
vertex in the normal_vectors / normal_indices. Also it shouldn't
be too difficult to 'un-optimise' a given mesh, using a script.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
Post a reply to this message
|
![](/i/fill.gif) |