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in news:3bb16cc9$1@news.povray.org Batronyx wrote:
> When using bozo or wood as the pattern type, the results are a
> severely stepped, rather than smooth, gradient between textures.
Think you're bitten by the fact that some patterns have a default color
scheme. In case of bozo and wood they have no 'gradients'. Adding a
color_map to the pigment_pattern fixes your problem:
sphere {
0.0, 1
pigment {
//pigment_pattern {
bozo
/*colour_map{
[0, rgb 0]
[1, rgb 1]
}*/
scale 0.15
//}
}
rotate y*45
}
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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