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I've encountered a problem with the blob primative where blob components
above a certain size disappear completely. The code below demonstrates the
problem. With D=1, the scene renders correctly; with D=2 (blob size ==
400), Pov generates a blank image.
#local D = 2;
blob
{
threshold 0.75
sphere {<0,0,0>, 200*D, 1}
pigment {rgb 1}
sturm //makes no difference
}
camera {location <0,0,750>*D look_at 0}
light_source {<0,0,750>*D color rgb 1}
HW: Win2K running on a Celeron 400 CPU with 128MB ram.
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