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> And if that axis is not parallel to any of the coordinate axes:
> #local vA=vnormalize(Axis_of_Mirroring);
> matrix [...]
You know, there are some of these days on the net, I enjoy more than
average, they make me smile in a certain way. It happens sometimes on
the USENET but also on this, relative small, server. For example, a
thread with a peculiar problem is going on a few days;
1. A day, or two, after you think, everything is said and
explained, Chis Colefax suddenly comes 'crawling from under his stone'.
He gives a simple yet elegant solution to the problem, in a way that
makes all of us hurry, to catch our lower jaw before it hits the
ground.
Or ...
2. the problem discussed is about some esoteric transformation.
After a possible solution or two published, John VanSickle appears with
4-5 lines of nifty code, containing the word 'matrix'. And then the
'MatrixMan' has the guts to say:
> This is untested, but I'm confident it works.
... and it does, not just for this case but for all related.
I love it,
thank you,
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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