Warp <war### [at] tag povray org> wrote in <3af5d371@news.povray.org>:
> Rich <SrP### [at] ricosweb com> wrote:
>: Considering the fact that the bounded plane intersection
>: versions are CSG-able
>
> The mesh is as well. If you look closely you will see a 'inside_vector'
> in it.
>
> Could you post a small example showing these speed differences?
>
I posted the source to my GlassSpheres image last week; that's the scene
I've been using to test other shapes as well. I've made some changes to
that code, allowing the polyhedra to be scaled, rather than having a sphere
created at the correct size, but other than that the code is the same.
--
Rich Allen
(Remove SPAM from my address to reply by e-mail)
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