POV-Ray : Newsgroups : povray.general : Fast poligonal solids? : Re: Fast poligonal solids? Server Time
7 Aug 2024 23:17:45 EDT (-0400)
  Re: Fast poligonal solids?  
From: Rich
Date: 3 May 2001 20:45:19
Message: <Xns9096BECABB5DBspammindspringcom@204.213.191.228>
SrP### [at] ricoswebcom (Rich) wrote in
<Xns9096AD6DC7321spammindspringcom@204.213.191.228>: 

> Mike Williams <mik### [at] nospamplease> wrote in
><Cjf### [at] econymdemoncouk>: 
> 
>> Try this:-
>> 
>> #include "shapes.inc"
>> #include "shapes2.inc"
>> 
>> #declare Bounded_Dodecahedron = object {Dodecahedron
>>    bounded_by {sphere {0,1.26}} }
> 
>   Thanks for that explanation!  I had discarded manual bounding as an 
> option without even trying it, since I didn't know POV wasn't
> auto-bounding these objects.  I'll try your suggestion out while I'm
> looking for mesh versions of the solids.  Thanks again!  
> 

  Woohoo!  This option works great!  Replacing the spheres in my scene with 
the bounded dodecahedrons resulted in a 1h13m render, versus 1h2m render 
for spheres, and 17h30m render for unbounded dodecahedrons.  I can't 
believe the difference bounding makes in this case.

  Thanks again!

-- 
Rich Allen
(Remove SPAM from my address to reply by e-mail)


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