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SrP### [at] ricosweb com (Rich) wrote in
<Xns9096AD6DC7321spammindspringcom@204.213.191.228>:
> Mike Williams <mik### [at] nospam please> wrote in
><Cjf### [at] econym demon co uk>:
>
>> Try this:-
>>
>> #include "shapes.inc"
>> #include "shapes2.inc"
>>
>> #declare Bounded_Dodecahedron = object {Dodecahedron
>> bounded_by {sphere {0,1.26}} }
>
> Thanks for that explanation! I had discarded manual bounding as an
> option without even trying it, since I didn't know POV wasn't
> auto-bounding these objects. I'll try your suggestion out while I'm
> looking for mesh versions of the solids. Thanks again!
>
Woohoo! This option works great! Replacing the spheres in my scene with
the bounded dodecahedrons resulted in a 1h13m render, versus 1h2m render
for spheres, and 17h30m render for unbounded dodecahedrons. I can't
believe the difference bounding makes in this case.
Thanks again!
--
Rich Allen
(Remove SPAM from my address to reply by e-mail)
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