|
![](/i/fill.gif) |
On Tue, 31 Aug 1999 22:10:29 -0500, "John M. Dlugosz"
<joh### [at] dlugosz com> wrote:
>I've seen metal plates and surfaces that are covered with polished circles,
>which I assume is due to being formed by a vertical milling machine.
>
>Any idea how I can do that with a texture in POV?
>
>--John
>
1. (easiest) Use a ripples normal along with Chris Colefax's texture
tiler macro
2. (harder) Use an average of 10-20 randomly displaced (in the plane)
normals using the spherical pattern with a high frequency and a repeat
warp set up so that it does not intersect the pattern edges
3. (easy, Superpatch reuqired) Use an isosurface normal
4. (has its drawbacks) Rob a bank (you only need $3600) and then ask
Lance what to do :) "MAX.....3.0.... mumble.....mumble... yeah
kewl..... mumble ......anisotropic....mumble..... shading.....
nah...it's... cheap.....mumble....." etc, mumble <grin>
Peter Popov
ICQ: 15002700
Post a reply to this message
|
![](/i/fill.gif) |