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Wasn't it Rick Measham who wrote:
>ALSO: I would love to make this render a hell of a lot faster, if
>anyone has any pointers.
One thing worth noticing is that your area_light causes the render time
to be multiplied by a factor of 28.
I wonder if it would somehow be possible to arrange for the blurred
shadow to be calculated separately, cast by a simpler object with
no_image, and have the main object be illuminated by a simpler light
source. I've never really played with light_group and can't seem to get
this to go as fast as I'd expect.
Rendering the scene with the wedges commented out, and with
torus {2, 0.6 pigment {rgbf <1,0,0,0.35>} no_image}
to cast the shadow runs very fast. Your original scene but with
AreaLights = 0;
runs very fast. My attempts to do both of those in the same scene slow
it down so much that the speed gain over the original scene is only a
factor of about 2.
--
Mike Williams
Gentleman of Leisure
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