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Wasn't it Warp who wrote:
>How Camp <hac### [at] gmail com> wrote:
>> I'm trying to understand how I'm screwing this up. I'm running POV v 3.6 on
>> WinXP, and I'm confused as to why it crashes when using the code below...
>
> It doesn't crash here. However, I wonder if the problem might be in
>that X0 is getting *huge* values.
>
It crashes for me with 3.6 under Windows XP.
I noticed that:
it doesn't crash if the radius of the spheres is larger.
the larger the value of the radius, the larger X0 can be
it doesn't crash if there's a single sphere equal to the last one
it doesn't crash if automatic bounding is switched off
which would explain the previous point, because automatic bounding
is normally switched off for less than three objects
--
Mike Williams
Gentleman of Leisure
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