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Wasn't it Mark Hanford who wrote:
>Why can I do
>#debug vstr(mySpline(pos), ...)
>
>or
>camera{ location mySpline(pos) ...}
>
>but not
>#declare MyVar = mySpline(pos);
>
>???
>thanks
I thought I remembered doing that sort of thing all the time, but it
turned out that I wasn't using raw splines, I was using spline functions
#declare Camera_Path=
function {
spline{
natural_spline
-1, Cam_Start+(100*x)
0, Cam_Start
1, Cam_CockpitWindow
2, Cam_CockpitWindow+(100*x)
}
}
#declare Camera_Location = Camera_Path(0); //Camera_Path(clock);
--
Mike Williams
Gentleman of Leisure
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