POV-Ray : Newsgroups : povray.binaries.images : Realistic procedural landscape texture - how to do? (4 x JPG 800 x 600, 1 x PNG 198 x 500, together 161 k) : Re: Realistic procedural landscape texture - how to do? (4 x JPG 800 x 600, 1 x PNG 198 x 500, together 161 k) Server Time
19 Nov 2024 13:30:47 EST (-0500)
  Re: Realistic procedural landscape texture - how to do? (4 x JPG 800 x 600, 1 x PNG 198 x 500, together 161 k)  
From: John David Haiducek
Date: 17 Dec 2001 10:01:07
Message: <Pine.SOL.4.33.0112170955180.21296-100000@bursun1.engin.umich.edu>
On Sun, 16 Dec 2001, bob h wrote:

> Could be difficult but material_map might be the way to go.  Slope dependant
> texturing (MegaPOV and v3.5 beta) is a possibility but not a plausibility to
> get such precise things done.

If you're using MegaPOV or v3.5 beta you can use an image pattern with a
pigment_map or texture_map, which combines the capabilities of
material_map with the "average" pattern. It works like painting with POV
textures instead of colors (although the display in your paint program
will of course be the greyscale image.)

John Haiducek


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