On Sun, 16 Dec 2001, bob h wrote:
> Could be difficult but material_map might be the way to go. Slope dependant
> texturing (MegaPOV and v3.5 beta) is a possibility but not a plausibility to
> get such precise things done.
If you're using MegaPOV or v3.5 beta you can use an image pattern with a
pigment_map or texture_map, which combines the capabilities of
material_map with the "average" pattern. It works like painting with POV
textures instead of colors (although the display in your paint program
will of course be the greyscale image.)
John Haiducek
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