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On Sat, 4 Mar 2000, Chris Huff wrote:
> In article
> <Pin### [at] belialrenonvus>,
> <cre### [at] belialrenonvus> wrote:
>
> > On Fri, 3 Mar 2000, Greg M. Johnson wrote:
> >
> > > Take the dive! Go for mega 0.4........
> >
> > MegaPOV? heard of it....whats it's features?
>
> There are too many to list here, but the biggest and most important
> ones(in my opinion, anyway) are:
>
> Isosurfaces, which are shapes defined by an arbitrary equation.
Ummmm ok :)
> Photon mapping, which simulates the way light bounces around the scene
> through refraction and reflection. This allows you to have real caustics
> and lenses which actually focus light.
Now THIS is cool stuff!!
> Radiosity improvements. Many of the bugs and restrictions of the
> official version's radiosity have been removed, and the result is
> faster, better quality, and easier to use radiosity.
nifty!
> Media sampling methods. There are two additional ways of sampling media.
> These can give better results with fewer samples, which means better
> media with much faster rendering.
I've heard about media but to my (semi?:) eternal shame I haven't even
read POVrays docs on media yet...I know it can do cool stuff...
> There is a (complete?) list here: http://nathan.kopp.com/patched.htm
Isn't that the guy who wrote those lens flare plugins for Moray (I d/l it
to try it (Moray that is :)...now I use it for it's awesome texture
editor....well material editor I should say......man POVRAY sure gives me
heck when I try and combine my inc file with borrowered materials from
Moray and textures from the textures.inc file :)
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
>
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