Wasn't it Slime who wrote:
>Yeah, sturm didn't help.
>
>Is it just me, or is POV-Ray 3.5 a *lot* more sensitive to floating point
>precision errors? I never had to pay attention in 3.1... I could use numbers
>like .0000001 or so before things started messing up.
>
>Incidentally, this problem doesn't occur with other simple primitives.
The example scene you posted exhibits exactly the same problem in v3.1.
--
Mike Williams
Gentleman of Leisure
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