Wasn't it James Taylor who wrote:
>Hi all
>
>Does anyone know a method whereby Poser 3 output can be re-uv-mapped to use
>Poser 4 textures? I've tried the old cut-n-paste method and the results are
>ok but not great. I suspect this can be done in POV SDL but I know not how.
I guess you're talking about the ability to use transparency maps. The
technique for using transparency maps in POV is the same whether the
mesh originally came from P3 or P4.
See "Converting Poser 4 models to POV 3.5"
<http://www.econym.demon.co.uk/posetut/p4.htm>
"Although Poser 3 doesn't have transparency maps, there's no reason
why you can't use the technique in POVRay on a model that originated
in Poser 3."
As far as I can see, the UV-mapping is the same in P3 and P4. If you
find that you really do need to change the UV-mapping, then try using
UVmapper Classic (free) from <http://www.uvmapper.com/>.
--
Mike Williams
Gentleman of Leisure
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