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Wasn't it sanjay who wrote:
>Alain <aze### [at] qwerty org> wrote:
>> > I have a stack of binary images i.e each image is a 2D array and
>> >all such images
>> > combined to give a 3D array.
>> > I had previously used MATLAB's isosurface,isocaps and patch functions to
>> > get the visualisation of the volume data, but its too slow.
>> > Is there a way by which I can import such a 3D volume data from
>> >matlab to POV
>> > ray and then extract the isosurfaces from that data and render it ?
>> >
>> >
>> Convert those image into the TGA format and use a tga to 3df combiner to
>> combine them in a single 3FD file.
>>
>> That file can then be used to generate an isosurface or as a density
>> pattern for a media.
>>
>> Alain
>
>I combined all my tga images into a .df3 file format
>then i m doing this
>
>#declare DENSFUNC=function
>{
> pattern
> {
> density_file df3 "imoil.df3"
> interpolate 3
> }
>}
>isosurface {function { .2 - DENSFUNC(x,y,z) } }
>
>but just a blank screen is rendered.
>is my coding incorrect or do I need to alter the cam/light/threshold values ?
You may well need a higher max_gradient than the default value. Check
your messages pane to see if there's a warning to that effect.
Applying a pigment to your isosurface would help. By default it's black
on a black background.
Adding a light source to your scene would help. By default anything with
zero ambient looks black if it's unlit.
Adding a camera to your scene would help. By default the camera is
placed at <0,0,0> (which might possibly be just inside your object)
looking in the z direction.
Adding a contained_by won't improve the view, but might improve the
speed. The df3 exists in the positive octant of the unit sphere
Try this (adjusting max_gradient if you still get warnings):
camera { location <1, 0.5, -5> look_at <0.5, 0.5, 0.5> angle 14}
light_source {<-100,200,-100> colour rgb 1}
#declare DENSFUNC=function
{
pattern
{
density_file df3 "imoil.df3"
interpolate 3
}
isosurface {
function { .2 - DENSFUNC(x,y,z) }
max_gradient 50
contained_by{box{-0.01,1.01}}
pigment {rgb 1}
}
--
Mike Williams
Gentleman of Leisure
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