POV-Ray : Newsgroups : povray.general : blender : Re: blender Server Time
30 Jul 2024 20:23:34 EDT (-0400)
  Re: blender  
From: Patrick Elliott
Date: 5 Jun 2008 12:11:36
Message: <MPG.22b1be1edcdea80998a166@news.povray.org>
In article <4847f4a2$1@news.povray.org>, jho### [at] northrimnet says...
> > Yeah. Been fiddling with Second Life and both Wings and Blender have 
> > "support" for the displacement map feature they call Sculpties. Some 
> > stuff about Wings bugs the hell out of me, not the least being that you
 
> > can't arbitrarily rotate your view, but have to rely on "aim at", which
 
> > doesn't always work as you want, and "auto-rotate" to control how you
 
> > are looking at something like a cylinder, while trying to edit a path
 
> > around its circumference. 
> 
> Just a clarification. Unless I'm misunderstanding, you can can do 
> arbitrary rotations by pressing the middle mouse button, rotating the 
> object/scene, and then press the right MB to finish...
> 
Hmm. I'll have to try that. Though, on most mice the middle button is 
also the "scroll", which makes it damn hard to use for anything... 
Thanks for the tip.

-- 
void main () {

    if version = "Vista" {
      call slow_by_half();
      call DRM_everything();
    }
    call functional_code();
  }
  else
    call crash_windows();
}

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