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In article <4847f4a2$1@news.povray.org>, jho### [at] northrim net says...
> > Yeah. Been fiddling with Second Life and both Wings and Blender have
> > "support" for the displacement map feature they call Sculpties. Some
> > stuff about Wings bugs the hell out of me, not the least being that you
> > can't arbitrarily rotate your view, but have to rely on "aim at", which
> > doesn't always work as you want, and "auto-rotate" to control how you
> > are looking at something like a cylinder, while trying to edit a path
> > around its circumference.
>
> Just a clarification. Unless I'm misunderstanding, you can can do
> arbitrary rotations by pressing the middle mouse button, rotating the
> object/scene, and then press the right MB to finish...
>
Hmm. I'll have to try that. Though, on most mice the middle button is
also the "scroll", which makes it damn hard to use for anything...
Thanks for the tip.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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