POV-Ray : Newsgroups : povray.off-topic : Any thoughts on this... : Re: Any thoughts on this... Server Time
7 Sep 2024 11:24:31 EDT (-0400)
  Re: Any thoughts on this...  
From: Patrick Elliott
Date: 25 May 2008 22:40:31
Message: <MPG.22a3d0edd9b3cdf398a15d@news.povray.org>
In article <48384c0d$1@news.povray.org>, dne### [at] sanrrcom says...
> That seems like a pretty sucky library. :-)  Obviously the math is easy
 
> enough to do in a small fraction of a second, tho.  In any case, 
> anything you can offload to the client is something you *should* offload
 
> to the client, in that architecture. Once the client has figured out 
> what you touched where, chances are the server can confirm it more 
> easily than it can iterate through all the possible textures and prims 
> within visual distance of your camera. Especially if you're close to the
 
> edge of a server.
> 
Well, I admit I don't know much about 3D libraries of the type they are 
actually using, so wasn't sure how much was handled via the software and 
how much the GPU, with respect to textures.
 

-- 
void main () {

    if version = "Vista" {
      call slow_by_half();
      call DRM_everything();
    }
    call functional_code();
  }
  else
    call crash_windows();
}

<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
 
3D Content, and 3D Software at DAZ3D!</A>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.