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In article <4818923d$1@news.povray.org>, dne### [at] san rr com says...
> Patrick Elliott wrote:
> > Would have probably made a HUD for that if I was doing it,
>
> HUDs came out about a month after I gave up. :-)
>
Ah..
> > pay to "upload" the result to SL. Thought it would be a nice solution t
o
> > something I considered doing, but... What a fracking pain.
>
> Strange. I read on their blog recently you could just use Bryce to make
> some geometry and use it. Maybe I misunderstood, or the article wasn't
> completely clear.
>
Maybe you could. Bryce may actually export the correct sort of tri-color
png file needed to do it. I will have to look at that.
> > Things are improving though, especially now that the client in open, bu
t
> > there are just some things that are damn stupid still, and no idea when
> > they might be fixed.
>
> Yeah. Like I said, interesting idea, suboptimal execution. At some
> point, someone will get it right and eat their lunch.
>
Well, they spent a lot more time thinking about how to get the data to
and from the client and run sims on servers, than they did making the
client work. I would have imho, done things more the other way around
(or found someone that had a clue to work on the front end, while I
worked on the back).
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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