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In article <481772db@news.povray.org>, dot### [at] dot com says...
> I tried the demo of Second Life some time ago and thought it was a good
> experience. I felt that I was 'there' in their presence - amongst all tho
se
> other 'new' people trying the demo for the first time. Weird experience.
> I've been following it though. It's damn big business now. I had another
> look recently, and you can own a shop and sell real stuff an' all. Real
> Shops. So that's why I was looking again. To see what the advantage may b
e
> for my works business, and to be blunt, it's too much work. You need to b
e
> dedicated in a business way which would probably mean 24/7 in SL. And my
> paymaster general ain't into paying for that.
>
> ~Steve~
>
lol Well, there are some people in the real world using it. One has a
full cruise ship in SL. It takes up 3 connected sims and can link up to
places like, "Visit Mexico", to let people act like they are on a real
cruise. His "original" business is designing buildings and the like, so
he uses the system to show people what they will look like when
finished.
But, having to get an premium account to own land at all, getting barely
enough to do much with when you do own it, etc., is just too high of a
wall for people to cross imho, even if they fixed a lot of other issues.
Still exploring though, so its likely to be a while before I drop it, or
give up the land I have. Just wish I could get more, without paying more
than I do for a **full** world, like EQ2, so I could actually do
something with it. :(
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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