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In article <48169310$1@news.povray.org>, dne### [at] san rr com says...
> Patrick Elliott wrote:
> > So nice an idea, so bad an execution, so dumb a set of specifications
>
> I think that pretty much sums up my involvement. Along with "hey, if you
> want people to do serious scripting, let the scripts actually deal with
> errors and such." I can understand it's all asynchronous and distributed
> and such, but at least tell me when something breaks. And at least let
> someone tell me it's OK to put restrictions on what they can do while
> they're (say) playing a game.
>
> I did a board game where you could cheat if you saw the other guy's side
> (think "battleship"), and I spent more time dealing with bugs in the
> engine and making sure you weren't cheating than I did on the game logic
> *or* the artwork.
>
> I was thinking of doing M.U.L.E. or something, but not being able to
> have people follow rules just ruled that out, along with not being able
> to (say) know when an object creation failed, or being able to reset the
> board.
>
Would have probably made a HUD for that if I was doing it, or secluded
people so they couldn't "see" outside their spot, or.. Well, there are
things you could do to fix it, but yeah. Definitely annoying.
> Altho flying around and seeing 300 stores with absolutely nobody
> anywhere in sight was kind of creepy. Huge monuments to dead military
> relatives and such, with nobody there to even look... Creepy.
>
> Great business idea. Sucky execution. I understand they now let you at
> least import geometry from geometry editors, just like every other game
> engine written in the last 15 years. :-)
>
Yeah. Reading up on it, but its a pain, since you can get "some" editors
that let you fiddle with the geometry in-world, but then you can't just
pay a few right there and transfer the result "to" your inventory, you
have to go to on outside URL, from the people that made the tool, then
pay to "upload" the result to SL. Thought it would be a nice solution to
something I considered doing, but... What a fracking pain.
Things are improving though, especially now that the client in open, but
there are just some things that are damn stupid still, and no idea when
they might be fixed.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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