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In article <47ca860c@news.povray.org>, jjf### [at] casema nl says...
> > To be more specific. This is what it looks like, when everything is
> > where is supposed to be, except the fill in for the sides:
> >
> > camera{
> > orthographic
> > ...
> > ...
> > rotate <0,0,180>
> > }
> > rotate <0,10,0>
> > }
>
> Because triangles are not solid objects but surfaces only, you can't carv
e
> something out of it.
> If you use prisms instead, you get something solid.
> Manual: 3.4.1.8 Prism.
>
> Succes,
>
> Jaap
>
Ah. Right. Didn't think about that one. lol Thanks.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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