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In article <web.47be7ffcef771f4cfddaa4670@news.povray.org>,
nomail@nomail says...
> Patrick Elliott <sel### [at] rraz net> wrote:
>
> > Second, I need to make something that looks a bit like an 8 sided D&D
> > dice. The plan is to texture it using one of the matched textures, add
> > some metal bits too it that match others, carve into it some symbols,
> > some of them also matched to textures from a game, then have the whole
> > thing floating and slowly rotating on the Guild webpage. I really am no
t
> > in the mood to try to code the textures, or the object, manually using
a
> > mess of CSG chopping
>
> The six vertices are x,y,z,-x,-y,-z, possibly scaled by something.
> If you want rounded edges, say with radius R,
> then put spheres with radius R at each vertex, a cylinder with radius
> R at each edge (or, to save code, a spheresweep
> x y (-x) (-y) x z y (-z) (-y) z (-x) (-z) x )
> displace the triangle with vertices a,b,c by (a+b+c)*R/sqrt(3) (for
> all applicable values of a b and c).
> This assumes, that you do not need a solid die, i.e. your textures are
> not transparent.
>
Got to be solid, or at least mostly. I need to cave in a set of symbols,
and lettering. Basically... A broken moon on two top faces, with red
between the fragments, three shooting star like objects on the other two
tops, also red. These would us a molten texture with a displacement of
the wave pattern that matches the rotation of the object, so it pulses
as it rotates (though whether faster or slower... I haven't decided).
Guild cloak is green with red symbols (the falling stars), so I need
forest green on it too. That would be lettering, possible along the
edges, and on the bottom, in some EQ2 sort of language (Kerra, assuming
there is such a character set they use. Hard to tell, since I started at
one myself). Those also will have the molten glow effect. The main
surface is a pinkish color, almost flesh tone, while other parts are
various metallics, of the refined versions, or the grey speckle of the
"etched Acrylia" you could pick up in the old EQ1. The whole thing will
be floating over a stand on the floor, and slowly spinning.
Basically, the guild name is Shards of Luclin. Luclin being the moon
that the city of the Vah Shir (Luclin's Kerra) stood on, before the moon
exploded in between EQ1 and EQ2. The textures are all from the material
"Acrylia" that 90% of the armor that you crafted there was based on.
No idea what I will do with the rest of the room yet, but I wish there
was some way to get a better look at ingame textures on items like the
Shade Silk cloaks and stuff, so I could see if they where unique enough
to try to duplicate them for tapestries or something. This 8 sided thing
is just step one. lol
Am I crazy wanting to do this for a web page, or just overly bored?
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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