|
|
In article <47bc4d81$1@news.povray.org>, ele### [at] netscapenet
says...
> > Second, I need to make something that looks a bit like an 8 sided D&D
> > dice. The plan is to texture it using one of the matched textures, add
> > some metal bits too it that match others, carve into it some symbols,
> > some of them also matched to textures from a game, then have the whole
> > thing floating and slowly rotating on the Guild webpage. I really am no
t
> > in the mood to try to code the textures, or the object, manually using
a
> > mess of CSG chopping, but I have only fiddled now and them with the
> > program, so maybe I need to post on like "intermediate" instead (if we
> > had such a place). lol
> >
Oh, and BTW, thanks for the total lack of advice on the one thing that
is *more* critical to what I am attempting than the textures, which I
could tweak from the standard set, if necessary. :p
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
Post a reply to this message
|
|