POV-Ray : Newsgroups : povray.off-topic : Game opinions : Re: Game opinions Server Time
11 Oct 2024 11:10:51 EDT (-0400)
  Re: Game opinions  
From: Patrick Elliott
Date: 4 Feb 2008 23:57:48
Message: <MPG.220fe220ab53d06598a0f7@news.povray.org>
In article <47a533e4$1@news.povray.org>, Sabrina Kilian <"ykgp at 
vtSPAM.edu"> says...
> Patrick Elliott wrote:
> > In article <47a4c525$1@news.povray.org>, Sabrina Kilian <"ykgp at 
> > vtSPAM.edu"> says...
> >> Orchid XP v7 wrote:
> >>>>> I *still* haven't completed HL2:EP2 yet because it's too hard
> >>>>   It's not that hard. Destroy the hunters, then the strider, save.
> >>>> Go to the next strider and repeat.
> >>> It's the "destroy the hunters" part that I can't pull off. They're
> >>> almost indestructible. I mean, I managed to kill one of them, but now
 I
> >>> have almost no ammo left at all. I used all of it to kill just one hu
nter!
> >>>
> >> After beating it, I learned that hunters have a vulnerability to
> >> automobile tires moving at around 45mph / 72kph.
> >>
> >> First time through, I spent all the shotgun ammo on the first few
> >> hunters, then switched between the crossbow and any grenade/rocket on
> >> hand. That took more saves and restarts then I care to admit.
> >>
> > Wait... The hunters in 2 don't have the vulnerability where you can 
> > shoot them in the back to kill them? Useful when you have sniper rifle.
 
> > ;) But seriously, at least in Halo 1, they have *no* armor at all in th
e 
> > lower back, where you can see a patch of orange, sort of V shaped. Mind
 
> > you, haven't played 2, since a) I don't have an XBox and b) I don't hav
e 
> > fracking Vista. :p
> > 
> 
> Half-life 2 != Halo 2.
> 
Bah.. This is why I hate bloody acronyms... Dang people use them all the 
time in EQ2 too. Some dude goes, "I need an XYZ for a rain in GFG!", and 
all I can think is, "Why the heck do you expect 90% of the people 
playing to understand that?" lol

-- 
void main () {

    if version = "Vista" {
      call slow_by_half();
      call DRM_everything();
    }
    call functional_code();
  }
  else
    call crash_windows();
}

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