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In article <web.479b10cbe1d0580ad77696980@news.povray.org>,
nam### [at] gmailcom says...
> Tim Cook <z99### [at] gmailcom> wrote:
> > Darren New wrote:
> > > Then the answer would be "no", not "yes". :-) If the place doesn't
> > > exist, then asking whether there's something at that place would be
> > > answered "no". Do the taxi drivers on the moon accept tips? No.
> >
> > According to my philosophy 101 teacher at university, you can validly
> > say anything about nonexistent things. All unicorns are chartreuse, no
> > harbl which has a frobotz is virpo, that kind of thing. So the taxi
> > drivers on the moon both do and do not accept tips.
>
> indeed. Wu/Mu is the correct answer to such questions.
>
Actually, this reminds me of a blog entry I read today which talked
about the difference between lies, bullshit and spin.
Basically:
Lies - Require you know the truth, so you can try to convince people
that something else is true instead. This is easily refuted, since all
someone has to do it prove that the truth is something else.
Bullshit - Making things up, out of thin air, with no basis in truth at
all, other than needed to convince someone that it *might* be somehow
connected to the real world. This is damn hard to refute, since how do
you prove that there *is* truth, as related to something that doesn't
exist? How do you even prove that it didn't happen, didn't exist, etc.?
Spin - Something between the two above. Its purpose is to lie where
needed to imply that black is white, up is down, right is left, good is
bad, etc., but with a large dribble of bullshit added in, which can't be
easily refuted, disproven or tested. Thus, the lies get support from the
stuff you can't examine, while the stuff you can't examine is made more
probable by the suggestion that "if it exists/happened/etc.", the lies
must be true. As a result, the nuts that believe the bullshit will
believe both, and the people that fall for the lies are more easily led
into also accepting the bullshit.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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