POV-Ray : Newsgroups : povray.off-topic : Holograms for camouflage! : Re: Holograms for camouflage! Server Time
11 Oct 2024 07:13:36 EDT (-0400)
  Re: Holograms for camouflage!  
From: Patrick Elliott
Date: 8 Jan 2008 14:59:04
Message: <MPG.21ec986db23275d698a0dd@news.povray.org>
In article <47815407@news.povray.org>, voi### [at] devnull says...
> >> There are quite a wide range of technologies out there for generating 
3D 
> >> animated images. None of them has ever become all that popular. And 
> >> certainly none of them enable you to "project" a hologram into mid-air
. ;-)
> >>
> > Well. The problem with the 3D TV system is a) recording, b) storage and
 
> > c) transmission. Your talking about a *massive* increase in data.
> 
> Massive increase in data? Yes. Corresponding increase in 
> compressibility? Maybe.
> 
> > Recording and 
> > playing back "TV", where you are using a camera to record the data, is
 
> > going to require either a) a vastly different technology, or b) some 
> > method of reading the data from two cameras, calculating a 3D mesh(s) o
f 
> > the objects in the scene, mapping textures to those, then reintegrating
 
> > them at the other end.
> 
> This technology already exists. See, for example, The Matrix. Record a 
> scene from several directions, and then pan around it in (nearly) 
> arbitrary 3D by interpolating between camera angles. Apparently they 
> call it "time slicing". (In the still image case at least.)
> 
Yeah. It uses like 18-36 cameras, or some crazy stuff like that. I.e., 
one camera per "slice" of the 360 degree pie. Its not possible in real 
time, yet, and is limited to what you can place a ring of cameras 
around. As for what they did in the Matrix. They took time slice images, 
then integrated CGI into the scenes along with it, so most of it wasn't 
time slice, or 3D in that sense anyway. Its a very limited, but very 
interested technology, and while you *could* build meshes and map 
textures with it, its just not practical, for most cases. We need 
something that uses fewer cameras, preferably two, and can "map" a scene 
the same way human vision does. I.e., build a believable 3D result, 
using limited data, and a very narrow wedge of perception. And that we 
*don't* have.

-- 
void main () {

    if version = "Vista" {
      call slow_by_half();
      call DRM_everything();
    }
    call functional_code();
  }
  else
    call crash_windows();
}

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