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In article <475ec6c6@news.povray.org>, dne### [at] sanrrcom says...
> Patrick Elliott wrote:
> > Think Channelwood was nice in the original.
>
> I think I was speaking more of the puzzles than the visuals, as such. Of
> course the visuals help drive the puzzles, so there's some interaction
> there.
>
Frankly, the puzzles in a lot of them bugged the heck out of me. Then
again, I am not that great at those sorts of puzzles. Pretty much all of
them I had to refer to a walkthrough to figure something out. lol
That said.. Yeah, even in terms of the puzzles I think I preferred
Channelwood. It didn't require absurd timing issues, match that sound (I
am not tone deaf, but I ain't Mozart either, and I can't even remember
the lyrics of stuff I play all the time, never mind the notes of
something I heard 2-3 times, and then had to repeat a few minutes
later), or a number of other things that bugged me in some places in
them. I hated the old electronic Simon Says game, frankly. lol
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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