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In article <471e6c37@news.povray.org>, rli### [at] speakeasynet says...
> "Warp" <war### [at] tagpovrayorg> wrote in message
> news:471e4849@news.povray.org...
> > Ross <rli### [at] speakeasynet> wrote:
> > > for example, this one could
> > > rock my socks off:
> >
> > > "render translucent objects with heterogeneous scattering properties"
> > > http://www.pbrt.org/gallery/dragon_subsurf.png
> >
> > The algorithm used to create that picture might be cool and all, but
> > somehow that precise example picture doesn't excite me a lot. It someho
w
> > fails to look photorealistic.
> >
> > --
> > - Warp
>
> If you're simply saying that it is obviously computer generated, who care
s?
>
> So ignore the picture and think of the possibilities. I do think the imag
e
> is exciting precisely because the way it's rendered, it looks like some s
ort
> of crystal that has been crushed, cracked or has impurities in it. I don'
t
> know of an easy way to do that to an arbitrary object in povray. Do you?
If
> so, i'd like to see an example.
>
Besides. I am not sure its the dragon that is the problem with that
image, but the background. Move it a bit farther from the viewer and
stick it on a more believable background...
--
void main () {
call functional_code()
else
call crash_windows();
}
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