POV-Ray : Newsgroups : povray.off-topic : ANN: New, open-source, free software rendering system for physically correc= : Re: ANN: New, open-source, free software rendering system for physically correc= Server Time
11 Oct 2024 15:18:44 EDT (-0400)
  Re: ANN: New, open-source, free software rendering system for physically correc=  
From: Patrick Elliott
Date: 24 Oct 2007 00:28:41
Message: <MPG.218877e7827625c698a056@news.povray.org>
In article <471e6c37@news.povray.org>, rli### [at] speakeasynet says...
> "Warp" <war### [at] tagpovrayorg> wrote in message
> news:471e4849@news.povray.org...
> > Ross <rli### [at] speakeasynet> wrote:
> > > for example, this one could
> > > rock my socks off:
> >
> > > "render translucent objects with heterogeneous scattering properties"
> > > http://www.pbrt.org/gallery/dragon_subsurf.png
> >
> >   The algorithm used to create that picture might be cool and all, but
> > somehow that precise example picture doesn't excite me a lot. It someho
w
> > fails to look photorealistic.
> >
> > -- 
> >                                                           - Warp
> 
> If you're simply saying that it is obviously computer generated, who care
s?
> 
> So ignore the picture and think of the possibilities. I do think the imag
e
> is exciting precisely because the way it's rendered, it looks like some s
ort
> of crystal that has been crushed, cracked or has impurities in it. I don'
t
> know of an easy way to do that to an arbitrary object in povray. Do you? 
If
> so, i'd like to see an example.
> 
Besides. I am not sure its the dragon that is the problem with that 
image, but the background. Move it a bit farther from the viewer and 
stick it on a more believable background...


-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}

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