POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
5 Jul 2025 09:00:31 EDT (-0400)
  Re: New SDL for POVRay  
From: Patrick Elliott
Date: 10 Oct 2007 20:53:17
Message: <MPG.217721e42554b46498a044@news.povray.org>
In article <470cf833$1@news.povray.org>, dne### [at] sanrrcom says...
> Alain wrote:
> > You obviously miss a fundamental point: there is only ONE transform 
> > matrix per object that contain the SUMATION of every single transforms
 
> > applyed to that object. There is no transform array, there never was an
y 
> > such thing.
> 
> I'm amazed at the number of people arguing
> "This is how the next one should be."
> "No, this is how the current one is."
> "But this is how the *next* one should be."
> "Don't you understand this is how the current one *is*?"
> 
> > Using an array of transforms would be wastefull. It would uselessly use
 
> > extra memory.
> 
> It's only useless if you don't need it.
> 
> > It would make rendering slow as the whole array will need 
> > to be computed for every ray that encounter the object, 
> 
> Nonesense. Once the tracing starts, you compute the final transformation
 
> matrix, just like you do now when there are multiple transforms.
> 
> 
Thank you. A force of reason. lol

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}

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