POV-Ray : Newsgroups : povray.general : Raytracing and GPU utilization : Re: Raytracing and GPU utilization Server Time
31 Jul 2024 22:11:54 EDT (-0400)
  Re: Raytracing and GPU utilization  
From: Patrick Elliott
Date: 7 Aug 2006 23:26:51
Message: <MPG.1f41b264fc4e6dfa989f5c@news.povray.org>
In article <44d7e9a9$1@news.povray.org>, ele### [at] netscapenet 
says...
> jhu nous apporta ses lumieres en ce 06/08/2006 11:24:
> > I know this has been brought up before, but I just found out about Gela
to,
> > http://www.nvidia.com/page/gz_home.html, NVidia's
> > raytracing program that is able to utilize NVidia GPUs for parts of the
> > rendering process. I was wondering if the same could be done for povray
?
> > 
> > 
> > 
> > 
> It can work IF you have a genuine nVidia card. It may not work if your nV
idia 
> card is a little bit to old. It may not work if you have a third party ca
rd 
> using the nVidia chip. It will deffinately NOT work if you have any other
 kind 
> of card: ATI, intel, other...
> 
> Verdict:
> That's not an option for POV-Ray.
> 
Different insane idea, but sadly with some serious limitations. As of 
this year a company called Rapport has released a chip with 256 cores on 
it. They plan to eventually produce one with 1,000 cores. The 
drawback... To lower energy use they only use 8-bit cores, running at 
100mhz.

But still.... Yikes!!!

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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