POV-Ray : Newsgroups : povray.general : POV-Ray 3.7.beta.3 available (fix) : Re: POV-Ray 3.7.beta.3 available (fix) Server Time
29 Jul 2024 08:17:52 EDT (-0400)
  Re: POV-Ray 3.7.beta.3 available (fix)  
From: Patrick Elliott
Date: 5 May 2005 03:29:22
Message: <MPG.1ce378728f158f97989d63@news.povray.org>
In article <4278cb12@news.povray.org>, nospam-
new### [at] deletethispovrayorg says...
> Jim Henderson wrote:
> > Just out of curiosity, is there a plan for a beta of a Linux build?
> > 
> > Kinda itching to get my hands on it to start playing with it (particularly
> > interested in MP support). :-)
> 
> builds for other platforms will most likely wait until the core code settles
> down. the changes necessary to get POV to the state where we can support SMP
> properly (we didn't want to do a hack) are massive, as will become clear when
> the source code is released. apart from the internal re-structuring needed
> for threading we have both logically and physically separated the front and
> back ends (frontend being the UI, backend being the renderer), which has
> changed the way that the platform-specific code integrates. As this work is
> not yet complete, it's probably better that we get it all done to avoid
> duplication of effort before other platforms follow.
> 
Would this imply that it may then become possible to use a more simple 
front end or even create one as a module that could one Windows be an 
ActiveX control or a Python app on Linux, etc? In other words, strip off 
the existing front end and make one that can be tied into another 
application, as long as appropriate information is provided to state that 
the backend is in fact POVRay when its first loaded? I mean the plugin 
system that is available and programs like Moray use is nice, but I felt 
it always did leave a bit to be desired in some cases.

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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