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In article <Xns9598D42098418seed7@news.povray.org>, ing### [at] tagpovrayorg
says...
> in news:418bb6fd$1@news.povray.org Darren New wrote:
>
> > I would think it would be more helpful in POV-Ray 4.x or later, where
> > one could (for example) query a database for a collection of points and
> > turn them into a mesh more easily.
>
> Mesh' is one of the thing I thought about. What if I put all the mesh data
> in a database. Could I optimese a mesh2 faster there than by doing it in
> SDL? A specialised program, like Warp's meshcompressor would be even
> faster.
>
> What about modifing mesh's? Connecting vertices with bones and moving
> those?
>
Yep. That would be a big one. Static data is easy enough to deal with,
but even writing out to a file to re-read the next time through has
disadvantages, not the least which being the shear number of files you
end up with if you wanted to be safe and place every object, texture,
etc. in its own separate include. You might have to animate or modify any
one of them. Its not impossible to do now, just often extremely
inconvenient.
--
void main () {
call functional_code()
else
call crash_windows();
}
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