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Calidore wrote:..
> Finally ready to start playing with POVRay, but even though math was
> always my strong point in school, I have only a high-school education,
> and that ended 20 years ago. So, two questions:
>
> 1) Aside from the obvious basic geometry, what areas of math are most
> useful for basic and advanced POVRay use?
I think some 3D analytical geometry is very useful for using PovRay if
you don't use a modeler. Knowing something about equations of a plane,
sphere,... can be useful in defining objects.
Of course you can go further: equations of more complex surfaces, the
use of splines etc...
>
> 2) What are the best easy-to-find books (the kind I could find at
> Barnes & Noble et al) for brushing myself up on/teaching myself said
> math?
>
> Thanks!
>
>
> Calidore
>
--
home page: http://cage.ugent.be/~hs
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