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In article <Xns### [at] 204 213 191 226>, spa### [at] raf256 com
says...
> git### [at] wanadoo fr news:3f0dd15b@news.povray.org
>
> >> > Recursion limit: 1
> >> 3..5 or more
> > This is definitely overkill. For practical purposes, recusion is not a
> > measure of quality. Most scenes look good enough with recursion 1,
> > many can
>
> I dissagree, I usualy use 4-5. It is very important in some scenes - for
> quick example imagin a maze with a light source far away, but with very
> white walls like rgb .9 diffuse .9
>
> ascii art :
>
> ####### ########
> <) # # #
> ##### ### ### #
> # # # #
> ######## # #
> # #
> # * # <- light source
> #####
> in scene as above with recursion limit 4 image will be 100% black, and with
> recursion ~10 it will be o.k.
>
> using adc_bailout 1/128 will prevent "overkill" :) and it is not broken.
>
>
You sure this isn't 'normal'? There are examples of this sort of maze
that are built to intentionally minimize refraction and will as a result
'always' appear black from the camera location in the real world. Adding
levels of recursion to it to 'make it work right' is in such cases likely
wrong anyway.
--
void main () {
call functional_code()
else
call crash_windows();
}
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