POV-Ray : Newsgroups : povray.general : POV-Tree 1.1 : Re: POV-Tree 1.1 Server Time
4 Aug 2024 06:17:20 EDT (-0400)
  Re: POV-Tree 1.1  
From: Patrick Elliott
Date: 11 Jul 2003 14:20:11
Message: <MPG.1978acfe89587d97989831@news.povray.org>
In article <3F0A3994.E4138441@mail.com>, obu### [at] mailcom says...
> 
> I've finished new version of POV-Tree. New features:
> 
> - icons for leaf type
> - more predefined mesh leaves. Now you have leaves from
>   one triangle up to 24 triangles.
> - custom mesh leaf. You can develop your own mesh leaf in
>   POV-Ray and then just cut and paste all triangles into POV-Tree.
>   And it will be used by mesh tree generator.
> - added three new examples - maple, willow, linden
> - bug fixes
> 
> I also included TOMTREEm.inc into distribution. This is modified
> TOMTREE macro which works about 6-7 times faster.
> 
> See example trees and screenshots in p.b.images.
> 
> Right now you can POV-Tree here:
> http://home.covad.net/~gobukhov/povtree1.1.zip
> 
> Later on I'll update all my homepages and you'll find it in usual
> locations.
> 
> If you'll face any problem with POV-Tree please let me know.
> 

Nice program. Someone definitely needs to figure out a way to do a mesh 
pre-parse or something and generate a smaller binary import for POV. 
101MB file for the Poplar example.. Shudder!!! lol One hopes to never 
'*ever*' have to try editing one of these meshes once exported to an 
include. But definitely looks to be a useful program.

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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