POV-Ray : Newsgroups : povray.unofficial.patches : Media Speedup Question : Re: Media Speedup Question Server Time
8 Jul 2024 18:20:22 EDT (-0400)
  Re: Media Speedup Question  
From: Lutz-Peter Hooge
Date: 23 Nov 2001 03:41:03
Message: <MPG.16682a183e0047499896bf@news.povray.org>
In article <fptqvtsneu0nkriphm42lcghujilodf1ur@4ax.com>, pet### [at] vipbg 
says...
> What you see in a pixel is the integral of the global illumination
> function along a ray through that pixel. POV does this integration
> explicitly, i.e. by sampling. It has to. MAX can do it directly. It
> all comes to simple (compared to noise3d isos :) ) calculus and linear
> algebra.

Why is this not possible with POV? Ok, I know that it wouldn't work with  
things like noise3d, granite etc, but for an athmospheric media with only 
a spherical or gradient density....?

Lutz-Peter


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