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Here is a scene to demonstate the bug:
#version 3.5; // beta 6
global_settings
{
assumed_gamma 2
photons{count 5000}
}
camera{location <1,4,-4> look_at <.5,0,0> angle 60}
light_source{<-10,4,0> color rgb 1}
plane{y,0 pigment{color rgb 1}}
prism
{
0,1,3,<-.5,.001>,<.5,.001>,<.001,1> rotate -x*90
pigment{color rgbt <1,1,1,.8>}
interior
{
ior 1.2
dispersion 1.05
dispersion_samples 7 // higher-> brighter!
}
photons
{
target
refraction on
collect off
}
}
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