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Hi,
While playing with Photons and dispersion I noticed that higher
dispersion_samples also gives brighter refractive photons.
With dispersion_samples 7 (default) the brightness is equal to photons
without dispersion, but with for example 14, they are way too bright.
I guess the brightness of each color-band is divided through the default
dispersion_samples of 7 instead the dispersion_samples actually used in
the texture.
Win98SE, Pov 3.5 beta 6
Lutz-Peter
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