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> > Assuming you're using POV3.5b1, I would assume you could use a linear
> > Sphere sweep...
>
> I'm not sure by looking at that image, but it the edges of the triangle
> are not curved, also three cylinders and two spheres would do it. Or if
> the vertices are curved, clipped tori instead of cylinders.
That was going to be my next suggestion, but I had to log off as someone
else wanted to use the phone line, and by the time the line was
available, I was asleep...
Bye for now,
Jamie.
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