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> > (I have rendered a scene with more than 300 millions of triangles at
> > 800x600 with antialiasing and it took a bit more than 1 minute to render
> > in this Ultra5, which is about the same speed as an P-II 400MHz.)
>
> How on earth was it possible to render such a monster model in 1 minute ?
> I have a mesh of approximately 1 million smooth triangles which takes a
> long time to render, mainly because of the long parse time (the file
> containing the triangles is approximately 150 MB). Is the parse time not
> included in the 1 minute time ? And doesn't this also require a *lot* of
> memory ? I'd love to be able to render bigger stuff than my 1 million
> triangles; they are a 'subsampled' version of the original model in order
> to get acceptable speed.
I think he means that he had a scene with multiple copies of one smaller
mesh object.
A single object with that many triangles will always, as far as I know,
take a long time to parse.
Bye for now,
Jamie.
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