POV-Ray : Newsgroups : povray.general : Fast poligonal solids? : Re: Fast poligonal solids? Server Time
7 Aug 2024 23:23:41 EDT (-0400)
  Re: Fast poligonal solids?  
From: Jamie Davison
Date: 4 May 2001 16:03:22
Message: <MPG.155d1b7a2b78a592989905@news.povray.org>
> >   (I have rendered a scene with more than 300 millions of triangles at
> > 800x600 with antialiasing and it took a bit more than 1 minute to render
> > in this Ultra5, which is about the same speed as an P-II 400MHz.)
> 
> How on earth was it possible to render such a monster model in 1 minute ? 
> I have a mesh of approximately 1 million smooth triangles which takes a 
> long time to render, mainly because of the long parse time (the file 
> containing the triangles is approximately 150 MB). Is the parse time not 
> included in the 1 minute time ? And doesn't this also require a *lot* of 
> memory ? I'd love to be able to render bigger stuff than my 1 million 
> triangles; they are a 'subsampled' version of the original model in order 
> to get acceptable speed.

I think he means that he had a scene with multiple copies of one smaller 
mesh object.

A single object with that many triangles will always, as far as I know, 
take a long time to parse.

Bye for now,
     Jamie.


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