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In article <3af29a80@news.povray.org>, war### [at] tag povray org says...
> Rich <SrP### [at] ricosweb com> wrote:
> : Woohoo! This option works great! Replacing the spheres in my scene with
> : the bounded dodecahedrons resulted in a 1h13m render, versus 1h2m render
> : for spheres, and 17h30m render for unbounded dodecahedrons. I can't
> : believe the difference bounding makes in this case.
>
> Don't yet discard triangle meshes completely. With them that same scene
> will probably render in 10 minutes or something like that...
>
> (I have rendered a scene with more than 300 millions of triangles at
> 800x600 with antialiasing and it took a bit more than 1 minute to render
> in this Ultra5, which is about the same speed as an P-II 400MHz.)
How on earth was it possible to render such a monster model in 1 minute ?
I have a mesh of approximately 1 million smooth triangles which takes a
long time to render, mainly because of the long parse time (the file
containing the triangles is approximately 150 MB). Is the parse time not
included in the 1 minute time ? And doesn't this also require a *lot* of
memory ? I'd love to be able to render bigger stuff than my 1 million
triangles; they are a 'subsampled' version of the original model in order
to get acceptable speed.
Bjorn Jonsson / bjj### [at] zzzmmedia is
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