POV-Ray : Newsgroups : povray.general : translating a texture : Re: translating a texture Server Time
8 Aug 2024 04:06:33 EDT (-0400)
  Re: translating a texture  
From: Sander
Date: 2 Mar 2001 02:41:09
Message: <MPG.15096d1817f116099896fa@NEWS.POVRAY.ORG>
In article <3a9ec712$1@news.povray.org>, Bob H. says...
> I was stunned to see a mere 100 times change (and another 40 times making
> for 4000) cause an affect so extreme as your example image in p.b.i.
> Although it must be to do with the actual large numbers it turns into.  At
> some 20 thousand units multiplied by 40 you end up getting a translate
> distance around 800,000+ units.  We must always remember POV-Ray works
> correctly within certain limits of large and small numbers.  Infinence is
> not possible after all.
> 
> Bob H.

I do realize that I should have scaled first and then translate not to 
make things worse than they already are, so to speak: I will try just 
that and I suppose it will be all right. Thank you for all the help,
-- 
Regards,  Sander


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.