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> >Construct your pane of glass as a CSG difference of two cubes, one taking
> >a face off the other. Assign the textures, one to each cube, and viola!
> >You have a pane of glass which has one face which eiother reflects or
> >does not reflect, depending on how you assigned the textures.
>
> Maybe, maybe not. There's also TIR, which is solely dependent on the
> IOR of the object.
True enough I suppose. Then you could always just use a clipped plane as
a single face of a pane of glass, and fake it. (the great maxim of
computer graphics as far as I'm concerned, if it's too tricky to do the
real way, fake it. <grin>)
Although thinking about it, assuming that both textures were identical
apart from the reflection settings (Interior etc.) then surely the non-
reflective face would work to kill any TIR that might be taking place?
I'll try playing with it tomorrow night, as I need to hit the shower and
get to bed since I'm knackered.
Bye for now,
Jamie.
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