|
|
In article <38576D07.7DFB478E@bbsrc.ac.uk>, sim### [at] bbsrcacuk
says...
> Hi,
>
> Is there anything I can do to increase my chances of getting these to
> parse without errors?? I already have 128Mb RAM and that won't parse a
> 6Mb .pov file - some of my files are >100Mb!!, so I suspect that just
> adding more RAM won't completely cure it. I have plenty of HDD space so
> I can give it all the virtual memory it could need, if that is any use.
> Is this just the sort of file that POV hates and I should find another
> way to get these pictures??
Hey!
What platform are you using to do so? I had troubles rendering huge .pov
files (meshes, yes...) using just DOS, on Intel. U can help yourself a
bit using some 3rd party program as VMEM, that simulates memory out of
disk, but then it gets too slow. Under Win32 (NT 4 actually) i had no
problems dealing with 10mb .pov files. The same goes for Solaris, the
largest one was some animation, .pov was like 12 megs, and Sun SPARC20
took like 2 hrs to parse and render a frame....
Mike
Post a reply to this message
|
|