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Wasn't it Rick Measham who wrote:
>I'm using a sphere sweep for a cat5 cable (that blue ethernet cable
>hanging out the back of your computer). Along a real cable is a text
>designation declaring the cable to be cat5 (or 6). I want to include
>that in my model. However the shere sweep is (surprise!) not a straight
>line.
>
>Is there any way to do this? What if the sweep was made up of many REAL
>spheres or cylinders (each cylinder would be a lot smaller than the text
>so I can't just put the text on every nth cylinder)
>
>Any help, as usual, will be greatly appreciated.
I guess you need uv_mapping, but that's not currently available for
sphere sweeps. What you might be able to do is to use the SweepSpline
macro to produce a mesh that closely approximates the sphere sweep,
since uv_mapping is available for meshes.
See the last section of page
<http://www.econym.demon.co.uk/isotut/more.htm>
--
Mike Williams
Gentleman of Leisure
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