POV-Ray : Newsgroups : povray.animations : Custom Texture Fields : Re: Custom Texture Fields Server Time
28 Sep 2024 20:41:00 EDT (-0400)
  Re: Custom Texture Fields  
From: Mike Williams
Date: 23 Apr 2003 14:37:30
Message: <Krt+EJAs0tp+Ewa$@econym.demon.co.uk>
Wasn't it Jared who wrote:
>Hey all,
>I'll get right to it:
>
>- In my final output, I would like objects passing through an area defined
>by a word (I'll use "text" as an example) to have a certain texture. I
>don't know how to define a texture area as the area inside a text, so if
>anyone knows anything about this, help would be GREATLY appreciated.
>- There will be many objects moving in the frame (some of which aren't
>directly defined) leading me to believe it would be impracticle to "hide"
>and replace objects as they enter the area created by the text (my original
>plan).

Look up "object pattern" and, if necessary, "text object" in the
documentation. You get something like this:-

global_settings {assumed_gamma 1.0}

camera {location  <1,1,-3> look_at <1,0,0>}

light_source {<0,3,-5> color rgb 1}

#declare T= text {ttf "ariblk.ttf", "TEXT", 20, 0}



#declare TXTURE = texture {
   object {T
     texture {pigment {rgb 1}},
     texture {pigment {wood scale 0.1 turbulence 0.2} normal{granite}}
   }
}

sphere {<0,0,1>,1 texture {TXTURE}}
sphere {<1,1,1>,0.6 texture {TXTURE}}
sphere {<2,0.2,1>,0.4 texture {TXTURE}}
sphere {<2.6,0.4,1>,0.3 texture {TXTURE}}


// Adding the following line helps you position the text
// which might be quite difficult if it happens to miss everything

//object {T pigment {rgb 0.5}}


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