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On Tue, 05 Oct 1999 19:13:26 -0400, "Greg M. Johnson"
<gre### [at] my-dejanews com> wrote:
>Yes, you are linearly scaling the structure. Your density will not change as a
>function of position if you make scalar operations like those. I want to make
>a sphere that is "100% dense" at r=0, but gradually tapers off to zero or a
>minimum density at r=some R. This is easy to do with media.
noise3d + min(0,1-sqrt(x*x+y*y+z*z))
and play with the threshold. I have only used the superpatch once but
I can guess that this formula will be 100% dense below a certain
radius (probably sqrt(threshold) ) and fade to noise3d at a distance 1
from the origin. Try it out.
Peter Popov
ICQ: 15002700
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