|
|
Wasn't it Jovian Ghost who wrote:
>I've got a surface that I'd like to add multiple textures and/or pigments onto.
>Is there a way I can constrict where a pigment/texture appears?
Also, for some types of surface (bicubic_patch, mesh, mesh2, lathe, sor,
sphere, box, parametric, torus) you can use uv mapping.
The cylinder object isn't in that list, but you can create an equivalent
surface using a sor or parametric.
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
|