I can only comment on the last sentence. For a perfect hemisphere
heigth_field, you can use this code:
sphere
{ 0, 0.9999 // avoid coincidence btwn. sphere and gradient
texture
{ pigment { gradient -z color_map { [0 rgb 0][1 rgb 1] } }
finish { ambient 1 }
}
}
camera { location -2*z right x look_at -z orthographic }
You might need to move the camera back or forward for a better fit but
the idea is clear.
Peter Popov
ICQ: 15002700
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